Psychoban Review
We're all used to those cutesy little puzzle games where you move unidentifiable colorful objects into other unidentifiable colorful objects to save a princess, get back a piece of cake, save a precious animal, or even just for the hell of it. In Psychoban, Dedalord gives a big "screw you" to the traditional "cute" block pushing game, and instead you'll find a much more atmospheric experience with a LEGITIMATE motive. But, is this newfound theme enough to make the game a classic, or is it only a ruse for more of the same thing?