Alawar

The iFriday Roundup, No. 22

iOS devs are all too happy to help you get into the Christmas spirit this week! Check inside for some very notable updates, a very beautiful M.U.S.E. gameplay trailer, and fantastic stocking stuffers you can grab for free!...

Zombie Samurai Review

The slicing genre may compete with the endless runner for most worn-out concept on iOS, but "Zombie Samurai" is a compelling package thanks to the way it marries the depth of the Castle Defense genre with swipe-at-everything gameplay....

Haunted Domains Review

Alawar Entertainment's ushering in the Halloween season early with this time management game, originally developed by Artifex Mundi for the PC. Its status as a port comes as a drawback in the interface department on the smaller iDevices, but "Haunted Domains" is otherwise as compelling as it is spooky....

Hands-on Preview: Haunted Domains

We've begun Trick or Treat a little early here at iFanzine, visiting developers' doorsteps in search of goodies. One of the titles that's landed in our candy bag is Alawar's swift-approaching time management sim, "Haunted Domains!" ...

Farm Frenzy 3 Review

Going into this, I refused to believe that the words "arcade" and "farm sim" could possibly go together. Several hours of nail-biting resource management challenge later, I came away a "Farm Frenzy" junkie. Just don't tell my friends, okay? They think I'm playing "Halo" and "Gears of War."...

The iFriday Roundup, No. 7

Spring may be the season when love is in the air, but Fall is the time for iOS sales. So let's see those leaves fall and celebrate Labor Day, baby! So many sales are taking place on the App Store it's not even funny, making this the biggest iFriday Roundup yet. Be sure to check the second page for updates and news, as well as a writing contest from SEGA of America!...

Wake Up Studios Interview

"Shake Spears!" hit such a sweet spot here at iFanzine, we just had to rush out and grab an interview with the developers to find out more. What can we expect in updates? Can we look forward to a multiplayer mode in the future? And just how much work *does* go into making a cool iOS game icon, anyway? Find the answers to all these burning questions and scope out lots of concept art inside!...