Roshka Mobi recently released Suum (out now, free), a puzzle game in which players are challenged to both quickly — and accurately — add together various numbered-tiles. Perhaps it’s just me, but lately it really seems as though we’ve been reviewing a ton of games with mathematically-driven tile-based game-play (but — hey — at least this is thankfully one of the better ones). Another important factor to consider here is how Suum isn’t just built how, but how this is also one of those freely-offered games which thankfully avoids violently-bludgeoning you over the head with its IAP-selection.
Anyways, the basic game-play mechanic is Suum is for players to draw a line — which is allowed to freely go in any of the four cardinal directions (sometimes even all at once) — in order to daisy-chain together the tiles they wish to combine. If the selected tiles add up to the currently-listed target-value they’ll be summarily removed from the screen, after which the playing-field will drop down with new-tiles appearing to fill in the gaps. However, nothing — other than the loss of precious time — will occur should someone accidentally select a sequence of tiles that somehow fails to properly add up to whatever value the game was presently demanding.
Players have thee modes available: Training (in which the target-value, selected at start, never changes), Math Athlete (in which the needed-value constantly changes, and each proper-chain restores time), and Time Rush (like before, but without any time-bonuses). While all three modes — each of which separately tracks their own high score — are certainly fun enough, I can’t help but feel that Math Athlete should’ve been called Mathlete instead. At this point you’d probably expect more info on Suum’s game-play from me, but rapidly finding the correct tile-combinations — while racing to stay one step ahead of the clock — basically is the absolute entirety of Suum’s humble premise.
Sometimes a game doesn’t need to be overly complicated in order to keep you constantly returning back for more, especially if you actually happen to like math-driven tile-based game-play. The fast-paced game-play found here is guaranteed to fit nicely into pretty much anyone’s mobile-gaming life-style, yet can just as easily be enjoyed from the comfort of your personal couch as well. Furthermore, the only IAP-option present is to permanently remove the otherwise -harmless advertisements that occasionally play after your current game-session eventually runs out of time.
So although Suum may have one of the more simplistic premises our there in mobile-gaming (as evidenced by the brevity of this review), it’s still fully worth checking out for fans of math-driven action (especially since it’s offered for absolutely free)!
Suum is a recent free-to-play math-driven tile-based puzzle-game from Roshka Mobi, and the app is easily worth downloading if you happen enjoy puzzle-games of this type. Players are tasked with racing against the clock to quickly connect tile-chains that specifically add up to the requested value, with time generally being added back to the clock after each successful chain (although it really depends on the game-mode selected). About the only real downside here is that Suum is extremely-simplistic in its game-play premise, although I’d easily rather take a game that does something very well over a game that manages to simultaneously do a plethora of things rather poorly.