You don’t need a Smash Legends guide. LINE Games’s colorful, fairytale-inspired brawler is so intuitive and accessible that you can just jump right in and start kicking your opponents into oblivion.
But if you want to get the most out of Smash Legends, it’s worth knowing how the various modes work, what the various Legends brings to the party, and how you build yourself up into an unstoppable whirlwind of ass-kicking excellence.
If you want that for yourself, read on.
Smash Legends starts small, giving you just one Legend (Peter) and one Arena mode (Dominion) to play with.
But every mode sees you doing the same thing: beating up your opponents and trying to kick them out of your floating arena for exactly three minutes.
To move around, you use a floating joystick on the left of the screen. Attacking and jumping are bound to a selection of virtual buttons on the right. Each Legend has a unique basic attack, Skill, and Ultimate, with all but their basic attacks limited by timers.
At this point it’s worth emphasizing the jump button. Jumping is useful for getting back into the arena whenever you erroneously step over the edge, vaulting over inconvenient obstacles, and evading attacks during combat.
It’s also worth pointing out the jump pads and floating items that appear in each arena. To reach your full potential you’ll need to make full use of these features.
Smash Legends features a relatively linear upgrade system, based around your Medal Road. To move along this road and unlock the rewards that are dotted along it you need to win battles and earn medals.
Those rewards include Arena unlocks, Coins, gacha Reward Boxes, and Legends. Meanwhile, each of your Legends has their own personal Legend Road, which you progress along by playing with specific Legends. Legend Roads contain Puzzle Pieces, Skins, Coins, and more.
As well as earning Medals for winning battles, you’ll also earn Keys. These allow you to open Reward Boxes, which can contain Legends, Puzzle Pieces, and Coins.
Puzzle Pieces, along with Coins, let you upgrade your Legends.
At launch, Smash Legends has eight Legends to choose from, though we expect this number to go up. They come in five different Classes: Fighter, Assassin, Supporter, Vanguard, and Marksman.
The first Legend you’re introduced to is Peter, one of three Legends belonging to the game’s Fighter class. Peter is an all-rounder, and the best Legend for beginners due to his wide area melee damage and ease of control.
Red is an Assassin, which means she’s fast-moving and very dangerous. Red is great for hit-and-run attacks.
Master Cat is another Fighter class Legend, specializing in airborne and ground-based combos. Like Peter, Master Cat is a good fit for Deathmatch and Duel.
Alice is a Supporter. She drops mines for opponents to step on, and can immobilize her enemies with a devastating Ultimate. She’s not very robust, however, and relies on her teammates to protect her.
Cindy is a Vanguard Legend, which means she’s the one who arrives on the scene first and messes everybody up. She’s almost as fast as Red, making her perfect for sending after a Marksman or a Supporter – i.e. a Legend with low HP and rubbish melee skills.
Hook is a Marksman. In other words, she’s a sniper, sitting back and picking off her opponents from afar, like a coward. Hook is great at a distance, thanks in part to her awesome Ultimate, but she’s awful at melee, and particularly vulnerable to attacks by Red.
Kaiser is another Vanguard Legend, but he’s more tank-like than Cindy. He’s got high HP but not much in the way of speed, making him a good for Dominion.
Finally, there’s Ravi, the third of the game’s Fighters. Ravi can hold opponents on the spot with his attacks, or pull them towards him with his Skill. His Ultimate, meanwhile, affects multiple opponents at the same time.
Last up, modes. These are the various gameplay types you’ll need to master if you want to dominate the world of Smash Legends.
Dominion. A 3v3 capture point mode where the goal is to take and hold an area of the map for as long as possible.
Duel. This 1v1 mode is ideal for honing your craft, as it lets you take on individual players in best of three matches.
Harvest. The oddest of the bunch, this four-player free-for-all sees you killing Mandrakes and harvesting their fruit. The bigger the Mandrake, the more points you get for taking it down.
Team Deathmatch. A PvP classic, Team Deathmatch pits two teams of three players against each other in a race to ten kills. This is purest brawlery mode, calling for a balanced approach where you spend as much time looking out for your own team as you do obliterating your opponents.
Battle Royale. You know the drill. Eight players duke it out on the game’s largest arena map. The playable area shrinks as you play, funnelling players into a mosh pit of brutal combat until only one of them is left standing.
Crown Guard. A regicidal mode where the goal is to target the other team’s Crown, or leader. The only way to earn points is to kill the boss, and if you achieve this three times you win the battle.