If you’re hoping for a fun game, Monster Loves You! (out now, $2.99) might not excite you very much. Basically, it’s an interactive story with a series of popup narrative/dialog boxes. Your choices determine what happens next.
You are born from slime infused with the memories and personalities of past monsters. First, a morsel in the Spawning Vat, and next, you develop into a monsterling. Now, in the Brood Cave, you’ll have the opportunity to embark on adventures.
As you develop as a monster, you are presented with life choices, which often take place in mini adventures in which you can further discover yourself. Based on the actions you take and the outcomes, you’ll be awarded points in bravery, cleverness, ferocity, honesty, kindness, and respect. Sometimes you’ll succeed in the things you attempt, while other times you may fail. When things go bad, you may have points deducted from some aspect of your personality.
Once you turn into an old monster, it’s judgment time. You’ll either ascend into an Elder or be dissolved in the slime that spawns new monsters. On the other hand, you might also die if you make bad choices. If you do make it to Elder status, you can continue the adventure. Though your personality will no longer change, you can affect the way monsters view humans and vice versa.
As a game, there isn’t very much to do in Monster Loves You! other than tapping dialogue popups and trying to shape your monster’s personality. But if you’re endeavoring to obtain a successful outcome, it might be more fun. As a story, Monster Loves You! might appeal to some kids. I, personally, didn’t find it particularly interesting, because (A) I’m too old and (B) I’ve read too many novels to get excited about game stories.
iFanzine Verdict: Monster Loves You! is a well designed interactive story that might appeal to kids. Though since it’s all text-based without any animation it’s hard to predict how well it’ll hold their interest (and kids who enjoy reading might prefer real books). There’s some replay value, although much of the interactive adventure is repeated. The average gamer would likely only feel enticed to play again to try for a better outcome or to discover the other endings.