Honey Tribe’s Shaz Yousaf was just in touch to report on his experience at TIGA’s GameHack 2012, a 24-hour game development competition held over the weekend at Pinewood Studios. Teaming up with fellow London-based indies Quantum Sheep and Old Kipper, and under duress of the one-day development cycle, Honey Tribe took the obvious approach — Captain Obvious to be exact! Its self-narrating hero and constantly transforming rides struck a chord with the developers, so the collaboration will hit the App Store in the near future.
Check out Honey Tribe’s extensive blog entry on the experience and the first in-game footage below. Not bad for a day’s work! Oh yeah — here’s the obligatory link to the Ashley Ao interview, which we obviously have to whip out every time we mention Honey Tribe Studios.