Phew, I just got back from the Dream:scape and boy, what a ride it’s been! I mean, just look at this screencap of its game world, which I somehow found the sense to snap once I’d picked my jaw up off the proverbial floor. No, your eyes aren’t fooling you. That is really an airplane, a couple houses, and somebody’s front gate whipping around in midair like something straight out of the Wizard of Oz tornado sequence. This is just one of many surprises in Dream:scape, and while most are delivered more subtly than this, they’re no less awe-inspiring to experience firsthand. This is truly a different kind of videogame.
Dream:scape has been wrapped in something of a sense of mystery since its original announcement, and after spending a few hours in its world I find this is very important for its successful delivery on an artistic level. For now I’ll say that if you’re a fan of casual adventure games you’ve got until June 9 to make a little more room in your pocketbook. Even if you’re a gamer of the more hardboiled variety, this will be one to watch as its main draws are without a doubt its expertly delivered plot and palpable atmosphere — take it from me as someone who was bored to tears with Myst back in the day but lapped this thing of beauty right up. I’m still feeling a little electrified as I dis-attach myself from it long enough to draft the review for next Thursday.
At first I was wondering whether I should do a full hands-on preview writeup or whether iFanzine should give away a few copies, and — oh snap, you already reached for that “Tweet” button, didn’t you? Guess we’d better go through with it then! How about three copies of Dream:scape to go with our release day review? Yes, iFanzine loves you, dear reader.
Now, here’s what you need to do for your chance to win a free ticket into Dream:scape‘s surreal world*: