"Fractal Combat" suffers for its repetitive missions and an upgrade system that has only marginal effects on gameplay. That said, it's got a solid interface and tons of missions to chew through, so genre fans might entertain giving this one a go at a buck as long as they're not expecting variety.
My hat goes off to those developers who are willing to try something absolutely crazy in the name of innovation; even when a gameplay concept crashes and burns in execution, the effort at least lets other devs know what doesn't work. That's precisely what Forge 11 has done for the iOS games industry with the very quirky "Wharr: Age of the Colossus." The takeaway message? Vertical 2D platforming and an interface that revolves around tilt controls mix about as well as oil with water.
There's gonna be three types of iDevice gamers when it comes to this ingenious offering from Recluse Industries and Vector Lovers: those who absolutely adore it, those who just don't get the excitement surrounding something that looks so dated, and those who toss it down in frustration after a few minutes wrestling with its interface. Most who stick with it will fall into the first category, as it's a true work of art that defies genre preferences with its addictive premise and sheer novelty factor.