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	<title>
	Comments on: Paper Monsters Review	</title>
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	<description>Mobile gaming news, guides, and tier lists</description>
	<lastBuildDate>Sun, 29 Jan 2012 15:33:54 +0000</lastBuildDate>
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		<title>
		By: tea		</title>
		<link>https://www.ifanzine.com/paper-monsters-review/#comment-20897</link>

		<dc:creator><![CDATA[tea]]></dc:creator>
		<pubDate>Sun, 29 Jan 2012 15:33:54 +0000</pubDate>
		<guid isPermaLink="false">http://ifanzine.com/?p=50713#comment-20897</guid>

					<description><![CDATA[Just got this one and it does look a lot better than the stills and app store promo pics. In fact, looks mighty good and plays the same.

I was just skimming through reviews in the UK store, feeling somewhat puzzled at the outrage of &#039;Where&#039;s my water&#039; players unwilling to dish another buck for additional content.

And now this remark from Sean regarding &#039;devs having the guts to release a game with only 16 levels&#039;.

I think Sean&#039;s right. A game for a buck&#039;s gotta have plenty levels, because players that spend one dollar on a game want to make up for their loss with a product that will keep them going longer than a pair of jeans.

Fortunately there are still a lot of games (pick three: Nyxquest, Oscura and even the ridiculously short &#039;Shaun the sheep&#039;) that offer innovative / polished gameplay or graphics and top that with carefully designed levels.

Interestingly as soon as the price goes above one dollar, virtually all complaints about a game being too short disappear, because we find players that are actually interested in non diluted, quality content.]]></description>
			<content:encoded><![CDATA[<p>Just got this one and it does look a lot better than the stills and app store promo pics. In fact, looks mighty good and plays the same.</p>
<p>I was just skimming through reviews in the UK store, feeling somewhat puzzled at the outrage of &#8216;Where&#8217;s my water&#8217; players unwilling to dish another buck for additional content.</p>
<p>And now this remark from Sean regarding &#8216;devs having the guts to release a game with only 16 levels&#8217;.</p>
<p>I think Sean&#8217;s right. A game for a buck&#8217;s gotta have plenty levels, because players that spend one dollar on a game want to make up for their loss with a product that will keep them going longer than a pair of jeans.</p>
<p>Fortunately there are still a lot of games (pick three: Nyxquest, Oscura and even the ridiculously short &#8216;Shaun the sheep&#8217;) that offer innovative / polished gameplay or graphics and top that with carefully designed levels.</p>
<p>Interestingly as soon as the price goes above one dollar, virtually all complaints about a game being too short disappear, because we find players that are actually interested in non diluted, quality content.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Hui		</title>
		<link>https://www.ifanzine.com/paper-monsters-review/#comment-20574</link>

		<dc:creator><![CDATA[Hui]]></dc:creator>
		<pubDate>Sat, 28 Jan 2012 04:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://ifanzine.com/?p=50713#comment-20574</guid>

					<description><![CDATA[It looks like an awesome game!]]></description>
			<content:encoded><![CDATA[<p>It looks like an awesome game!</p>
]]></content:encoded>
		
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