Welcome to iFanzine’s Weekly News Roundup, where we take a quick look at 5 of the most interesting Apple and iOS gaming-related stories of the week. Today’s installment includes: Nintendo’s surprising admission that Super Mario Run is something of a financial flop, Alto’s Adventure’s amazing iPhone X update, new game announcements from Zach Gage and Butterscotch Shenanigans, and more!

‘Alto’s Adventure’ Is Even More Awesome on iPhone X

Are you the proud owner of a new iPhone X? If so, you’re probably looking for a game that really shows off the capabilities of your expensive, state-of-the-art gadget. Well, look no further than Snowman’s iOS classic Alto’s Adventure, which just received an update that takes full advantage of the X’s stunning edge-to-edge display. Also worth checking out is this heartfelt blog post from Snowman about how excited and inspired they are by Apple’s vision for the future of iPhone.

[Twitter]


Butterscotch Shenanigans Announce ‘Scuffle Buddies’

Butterscotch Shenanigans, the indie studio behind beloved hits like Crashlands and Quadropus Rampage, began cryptically teasing a new game this week. It’s called Scuffle Buddies and, erm… that’s pretty much all we know about it for now. Check out the cinemagraph above, and let us know your theories as to what kind of game it might be in the comments below. (Our money’s on it being some sort of sci-fi themed monster hunting RPG, in case you were wondering.)

[Youtube]


Zach Gage Announces ‘Flipflop Solitaire’

When we last interviewed Zach Gage, the indie genius behind Really Bad Chess and Typeshift, he mentioned that his next game project would be loosely based on billiards. The plan must have changed since then, because he recently announced a new game that has absolutely nothing to do with billiards: Flipflop Solitaire. If you want to find out more about Flipflop Solitaire before it hits the App Store next week, there’s a very fun and informative slideshow presentation available on the game’s official site.

[Pocket Gamer]


‘Super Mario Run’ Hasn’t Made an ‘Acceptable Profit’

Despite it being downloaded a staggering 200 million times since launch, Nintendo recently claimed that Super Mario Run has still “not yet reached an acceptable profit point.” What this must mean is that a substantial percentage of players are balking at paying the $9.99 fee required to unlock the full game. It’s hardly surprising, then, that Nintendo has shifted to a free-to-play model for its more recent mobile releases, Fire Emblem Heroes and Animal Crossing: Pocket Camp.

[The Verge]


We’re Giving Away Promo Codes for ‘Ruya’

Okay, time for a quick self-promotional plug. To celebrate the release of Ruya, we’ve teamed up with our good friends at Miracle Tea Studio to give away three copies of this stunningly crafted puzzle game. The contest got underway a couple of days ago and will run through until Friday, the 10th of November, so there’s still plenty of time left to enter if you haven’t done so yet. Hit the link below for full details!

[iFanzine]