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	<title>iFanzine.com</title>
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	<link>http://ifanzine.com</link>
	<description>Apple iPhone, iPod Touch and iPad games. Reviewed.</description>
	<lastBuildDate>Fri, 24 May 2013 14:13:00 +0000</lastBuildDate>
	<language>en-US</language>
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		<item>
		<title>Gemini Rue Review</title>
		<link>http://ifanzine.com/gemini-rue-review/</link>
		<comments>http://ifanzine.com/gemini-rue-review/#comments</comments>
		<pubDate>Fri, 24 May 2013 14:10:31 +0000</pubDate>
		<dc:creator>Clovis L. Dye, Jr.</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[$4.99]]></category>
		<category><![CDATA[Graphic Adventure]]></category>
		<category><![CDATA[Joshua Nuernberger]]></category>
		<category><![CDATA[mystery]]></category>
		<category><![CDATA[Neo-Noir]]></category>
		<category><![CDATA[Noir]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[Science Fiction]]></category>
		<category><![CDATA[Scifi]]></category>
		<category><![CDATA[Wadjet Eye Games]]></category>

		<guid isPermaLink="false">http://ifanzine.com/?p=90674</guid>
		<description><![CDATA["Gemini Rue" is an impressively delivered Graphic Adventure experience with excellent writing and full voice acting...]]></description>
				<content:encoded><![CDATA[<p>Azriel Odin is a detective freshly landed on the near eternally rain drenched planet of Barracus, he’s there because the Boryokudan &#8211; the Mafia largely controlling things in the Gemini sector &#8211; has gotten their hands on his brother. Azriel is especially unhappy to be back here as he formerly used to work as an assassin for the Boryokudan, a period of time in his life that he greatly wishes he could put fully behind himself. Unfortunately for the trench coat wearing gumshoe, his contact on Barracus &#8211; as well as fellow compatriot during the Gemini Wars &#8211; has already attracted the attention of local mafia agents.</p>
<p><a href="http://ifanzine.com/wp-content/uploads/2013/05/gr_shot2.jpg"><img class="alignright  wp-image-90682" alt="gr_shot2" src="http://ifanzine.com/wp-content/uploads/2013/05/gr_shot2.jpg" width="300" height="200" /></a>Meanwhile, in a mysterious hidden facility &#8211; known only as Center 7 &#8211; a man is having his memory wiped by a staff of mysterious physicians in response to his recent attempts to escape. Subject Delta Six &#8211; referred to the other patients simply as Charlie &#8211; awakens to find himself being told that his gun training is a part of his rehabilitation, and that he will be released back into society just as soon as he completes his final exam. With Charlie’s only means of earning meals being the completion of these tests, he has very little time left to discover what is going on around him &#8211; unless he wishes to straight up starve &#8211; before the facility’s Director completes his ominous plans for the amnesiac man.</p>
<p>Players of <i>Gemini Rue</i> (<strong><a href="https://itunes.apple.com/us/app/gemini-rue/id614678683">out now, $4.99</a></strong>) will have to play through both of these intertwined tales if they are to learn the truth of what has been going on in the Gemini system, and the answers are not what you might at first expect. Wadjet Eye Games’ recently released iOS port of Joshua Nuernberger’s critically acclaimed <strong><a href="http://en.wikipedia.org/wiki/Graphic_Adventure">Graphic Adventure</a></strong> title has survived the platform change nearly issue free (more on this shortly). The end result is a Sci-Fi Noir mystery adventure that is heavily recommendable both to fans of the Graphic Adventure genre, as well as those interested in well crafted science fiction yarns.</p>
<p><a href="http://ifanzine.com/wp-content/uploads/2013/05/GeminiRue7.jpg"><img class="alignleft  wp-image-90685" alt="GeminiRue7" src="http://ifanzine.com/wp-content/uploads/2013/05/GeminiRue7.jpg" width="300" height="200" /></a>Definitely aiding in <i>Gemini Rue</i> making a successful transition to the iOS’s purely touch screen driven interface is the fact that the original PC release was controlled almost entirely via a single mouse button. All players have to do is tap on a part of the scenery, and then which reaction type &#8211; or inventory object &#8211; they wish to use in response to the area of the screen they have just selected. For the most part this works without any hitches, although people on smaller screened devices will sometimes find it a tad difficult to get the game to successfully recognize taps on the smaller bits of scenery. Thankfully the developers have wisely chosen to aid in this process by labeling which objects can actually be interacted with if you hold down on the screen for a few seconds straight.</p>
<p>Although <i>Gemini Rue</i> plays with a standard point-and-click interface, much the same as virtually any other entry in the Graphic Adventure genre, it is worth noting that the puzzles found within are miles removed from its contemporaries. Where as most of its brethren will feature situations that are solved with convoluted applications of objects, to the point that even <strong><i><a href="http://en.wikipedia.org/wiki/Angus_MacGyver">MacGyver</a></i></strong> would be jealous of the results, the solutions to most situations in <i>Gemini Rue </i>are rather logically low-key. For example: at various points throughout the tale our detective will break in through windows/doors by either kicking them in, or shooting their locks off, rather than taking any actions one might expect of <strong><a href="http://en.wikipedia.org/wiki/Guybrush_Threepwood">Guybrush Threepwood</a></strong>.</p>
<p><a href="http://ifanzine.com/wp-content/uploads/2013/05/GeminiRue2.png"><img class="alignright  wp-image-90687" alt="GeminiRue2" src="http://ifanzine.com/wp-content/uploads/2013/05/GeminiRue2-300x225.png" width="300" height="200" /></a>While <i>Gemini Rue’s</i> asking price tag may seem a touch high compared to the usual going rate found on the App Store, I can assure all of you that this title has spared no expenses as far as presentation is concerned. For starters, every last line of dialogue found within this game &#8211; of which there is a hefty amount &#8211; is fully delivered via a diverse and talented stable of voice actors (although optional subtitles are also present for the hearing impaired). Those playing <i>Gemini Rue</i> in public places will assuredly want to avail themselves of any headsets they might have on hand so as not to miss any of the impressive acting found therein.</p>
<p>Accompanying this is a beautifully detailed array of fantastical pixel art imagery &#8211; powerfully invoking breathtaking gaseous nebulas, grime filled urban streets, cold medical testing chambers, and more &#8211; all paying homage to the low res <strong><a href="http://en.wikipedia.org/wiki/VGA">VGA</a></strong> days that were easily the Graphic Adventure genre’s golden era. I don’t know why, but this is all currently presented through the unfortunate blur filter that seems to always accompany any and all pixel based games ported to the iOS operating system. If there is any justice in this world then hopefully Wadjet Eye Games will release an update in the near future that gives players the ability to turn this off, so that the finer details of the Gemini System can be more fully appreciated by mobile players.</p>
<p><iframe src="http://www.youtube.com/embed/D3CUqCYzB_c" height="332" width="590" allowfullscreen="" frameborder="0"></iframe></p>
<p><b>iFanzine Verdict: <i>Gemini Rue is an impressively delivered Graphic Adventure experience, albeit one that definitely leans far harder on the story telling aspect of the genre &#8211; rather than the puzzle solving side &#8211; when compared to most of its brethren. Thankfully &#8211; considering the puzzle lite focus &#8211; the story is a suitably gripping tale of sci-fi noir, immediately grabbing the player from the moment they first step onto the rain drenched streets of Barracus. Accompanying the excellent writing &#8211; as yet another perk &#8211; is a full-voicing, with every last bit of dialogue being delivered entirely by a diverse and talented stable of actors. The graphics that furthermore pay tribute to the VGA visuals seen in most titles of the Graphic Adventure genre’s glory days is yet another amazing touch, I just wish there wasn’t an annoying blur filter present mucking up the finer details present. For the most part the controls have made the transition the iOS platform fully unscathed, although users on iDevices with smaller screens will sometimes find it difficult to successfully tap on certain objects.</i></b></p>
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		<title>Yam Yam: Puzzle Guardians Review</title>
		<link>http://ifanzine.com/yam-yam-puzzle-guardians-review/</link>
		<comments>http://ifanzine.com/yam-yam-puzzle-guardians-review/#comments</comments>
		<pubDate>Thu, 23 May 2013 12:54:12 +0000</pubDate>
		<dc:creator>Gwen Phua</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[$0.99]]></category>
		<category><![CDATA[Honey Tribe Studios]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod Touch games]]></category>
		<category><![CDATA[physics game]]></category>
		<category><![CDATA[Yam Yam Puzzle Guardians]]></category>

		<guid isPermaLink="false">http://ifanzine.com/?p=90641</guid>
		<description><![CDATA[Tossing projectiles is nothing new, but in "Yam Yam: Puzzle Guardians" you get to do so while on the move.]]></description>
				<content:encoded><![CDATA[<p><em>Yam Yam: Puzzle Guardians</em> (<strong><a href="http://itunes.apple.com/us/app/yam-yam-puzzle-guardians/id593611324?mt=8" target="_blank">out now, $0.99</a></strong>) by Honey Tribe Studios features a peculiar group of creatures called the Lifelings, whose tranquil lives are wrecked when the Darklings invade their Yam Yam forest. Now the Lifelings need help in finding their way home before darkness falls.</p>
<p><a href="http://ifanzine.com/wp-content/uploads/2013/05/YamYam1.jpg"><img class="alignright size-medium wp-image-90644" alt="YamYam1" src="http://ifanzine.com/wp-content/uploads/2013/05/YamYam1-300x168.jpg" width="300" height="168" /></a>This aid strangely comes in the form of a hero riding a pink elephant, and you&#8217;ve got to toss berries to fix the broken paths in the forest. What makes this different from the usual catapult game is you&#8217;ve got to flick while moving. In addition, the Lifelings come in different colors and you&#8217;ve got hit the broken paths with a similar-colored berry (or a special rainbow berry). Sometimes, you can also pick up bombs to toss.</p>
<p><em>Yam Yam: Puzzle Guardians</em> starts off simple and leisurely, but as you progress up the levels various obstacles will block you from striking with a straight trajectory. Such challenges are most welcome, unfortunately, the game controls don&#8217;t allow for precise aiming. You can control the height and force of your toss by the speed of your flicking, but lobbing your berry in the right arc involves a whole lot of trial and error. This is made worse by the fact that you don&#8217;t have all that much time to experiment since your target will eventually move out of range. And of course, your supply of berries is limited.</p>
<p>Though you aren&#8217;t severely penalized for missing your targets (i.e. you can still progress to the next level as long as you fix one broken path), the poor controls spoil the game. This is indeed disappointing for a game that starts off fresh and charming. Moreover, the overall gameplay starts to feel repetitive after a while.</p>
<p><iframe src="http://www.youtube.com/embed/FNQexOGvpwQ" height="332" width="590" allowfullscreen="" frameborder="0"></iframe></p>
<p><b>iFanzine Verdict:<em> Yam Yam: Puzzle Guardians offers a unique take on the typical catapult-styled game, but despite this freshness, the iffy controls are a letdown. The game may perhaps appeal more to kids and casual players, but it doesn&#8217;t appear addictive enough to hook more avid gamers.<br />
</em></b></p>
]]></content:encoded>
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		<title>Giveaway: Win Frozen Synapse, Tasty Tadpoles, Eyes &#8211; the horror game, &amp; Nikko RC Racer Codes!</title>
		<link>http://ifanzine.com/giveaway-win-frozen-synapse-tasty-tadpoles-eyes-the-horror-game-nikko-rc-racer-codes/</link>
		<comments>http://ifanzine.com/giveaway-win-frozen-synapse-tasty-tadpoles-eyes-the-horror-game-nikko-rc-racer-codes/#comments</comments>
		<pubDate>Mon, 20 May 2013 22:29:48 +0000</pubDate>
		<dc:creator>R.Shiels</dc:creator>
				<category><![CDATA[Contests]]></category>
		<category><![CDATA[$0.99]]></category>
		<category><![CDATA[$1.99]]></category>
		<category><![CDATA[$2.99]]></category>
		<category><![CDATA[$6.99]]></category>
		<category><![CDATA[Eyes – the horror game]]></category>
		<category><![CDATA[Frozen Synapse]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod Touch games]]></category>
		<category><![CDATA[Mark White]]></category>
		<category><![CDATA[Mode 7 Games]]></category>
		<category><![CDATA[Nikko RC Racer]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[Racing]]></category>
		<category><![CDATA[Survival Horror]]></category>
		<category><![CDATA[Tasty Tadpoles]]></category>

		<guid isPermaLink="false">http://ifanzine.com/?p=90376</guid>
		<description><![CDATA[We've got a whole ton of awesome iOS games and goodies up for grabs again this week!]]></description>
				<content:encoded><![CDATA[<p><em><a href="http://ifanzine.com/wp-content/uploads/2013/05/fs_header.jpg"><img class="alignnone  wp-image-90526" alt="fs_header" src="http://ifanzine.com/wp-content/uploads/2013/05/fs_header.jpg" width="590" height="275" /></a></em></p>
<p>Happy Monday, giveaway lovers! This week we&#8217;ve teamed up with a trio of amazingly generous indie developers to give you guys the chance to win an extra-large line-up of prizes. Games and goodies up for grabs include a copy of smash-hit<em> Frozen Synapse</em>, ten copies of <em>Tasty Tadpoles</em>, three copies of <em>Eyes &#8211; the Horror Game</em>, and three promo codes that allow you to unlock all the premium content in <em>Nikko RC Racer </em>for free!</p>
<p>Read on for more info on all of these amazing games, or simply skip to the end of the article for full entry details.</p>
<p><strong><a href="http://ifanzine.com/wp-content/uploads/2013/05/mzl.zjkrfyqi.175x175-75.png"><img class=" wp-image-90536 alignleft" alt="mzl.zjkrfyqi.175x175-75" src="http://ifanzine.com/wp-content/uploads/2013/05/mzl.zjkrfyqi.175x175-75-150x150.png" width="100" height="100" /></a>Frozen Synapse</strong> (<strong><a href="https://itunes.apple.com/us/app/id634991828?mt=8" target="_blank">out now, $6.99</a></strong>): <span class="st">Mode 7 Games&#8217; </span>multi-award winning <span class="st">turn-based strategy game <em>Frozen Synapse</em> finally makes the jump from </span>Mac/PC to iPad. This full-featured port comes packing a 55-mission single player campaign, 5 <span class="st">intense multiplayer modes, eye-popping neon-hued graphics, and a widely acclaimed </span><span class="st">soundtrack. We&#8217;re giving away one copy! *Please note <em>Frozen Synapse</em> is an iPad-only game.* </span></p>
<p><strong><a href="http://ifanzine.com/wp-content/uploads/2013/05/mzl.rhgyicqq.175x175-75.png"><img class=" wp-image-90546 alignleft" alt="mzl.rhgyicqq.175x175-75" src="http://ifanzine.com/wp-content/uploads/2013/05/mzl.rhgyicqq.175x175-75-150x150.png" width="100" height="100" /></a>Tasty Tadpoles</strong> (<strong><a href="https://itunes.apple.com/us/app/id479840373?mt=8" target="_blank">out now, $0.99</a></strong>): Former Firemint graphic designer <strong><a href="http://tastytadpoles.com/" target="_blank">Mark White</a></strong>&#8216;s debut solo effort <em>Tasty Tadpoles</em> is a delightfully addictive action/puzzle game that&#8217;s made <span class="st">quite a splash with critics and iGamers alike thanks to its </span>intuitive controls, cute characters and gorgeous cartoon-y graphics. Thanks to Mark&#8217;s generosity<strong></strong>, we&#8217;ve got not one, not two, but ten <em>Tasty Tadpoles</em> promo codes up for grabs!</p>
<p><strong><a href="http://ifanzine.com/wp-content/uploads/2013/05/tumblr_static_icon512.png"><img class=" wp-image-90580 alignleft" alt="tumblr_static_icon512" src="http://ifanzine.com/wp-content/uploads/2013/05/tumblr_static_icon512-150x150.png" width="100" height="100" /></a>Eyes &#8211; the horror game</strong> (<strong><a href="https://itunes.apple.com/us/app/id616728264?mt=8" target="_blank">out now, $0.99</a></strong>): <strong><a href="http://eyesthehorrorgame.com/" target="_blank">Paulina Pabis</a></strong>&#8216; <em>Eyes</em> is an ambitious <span class="st">first-person survival horror game that will scare the pants off even the most hardened genre fan thanks to its genuinely unnerving atmosphere, impressive visuals and creepy sound design</span>. Paulina has very kindly provided us with three promo codes for <em>Eyes</em> to give away!</p>
<p><strong><a href="http://ifanzine.com/wp-content/uploads/2013/05/nikkorcracer-150x150.jpeg"><img class=" wp-image-90592 alignleft" alt="nikkorcracer-150x150" src="http://ifanzine.com/wp-content/uploads/2013/05/nikkorcracer-150x150-150x150.jpeg" width="100" height="100" /></a>Nikko RC Racer</strong> (out now, Free): Paladin Studios (<strong><a href="http://ifanzine.com/momonga-pinball-adventures-review-a-new-species-of-an-old-classic/" target="_blank"><em>Momonga Pinball Adventures</em></a></strong>) return to the App Store with<em> Nikko RC Racer</em>, a fun, free game that lets you race 10 actual Nikko vehicles around 9 crazy offroad tracks. Thanks to our good pals at Paladin, we&#8217;ve got three codes to give away that unlock all the premium cars in the game for free!</p>
<p>As always, entering is simply a matter of…</p>
<p><strong>A)</strong> Make sure you’re following <strong>iFanzine</strong> on <strong><a href="https://twitter.com/iFanzine" target="_blank">Twitter</a></strong> and/or <strong><a href="http://www.facebook.com/pages/iFanzine/415782432456" target="_blank">Facebook</a></strong>.</p>
<p><strong>B) </strong>Re-tweet this post as many times as possible all this week! (or share it on Facebook, Google+ etc).</p>
<p><strong>C)</strong> Let us know you’ve completed the above steps by dropping a quick message in the comments section below. (<strong>N.B.</strong> If your Disqus profile isn’t hooked up to your e-mail account, please include a valid e-mail address along with your comment).</p>
<p>We’ll select the winners at random one week from the publication date of this post.</p>
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		<slash:comments>17</slash:comments>
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		<title>Sponsored Feature: Save the Universe in &#8216;Stargate SG-1: Unleashed Ep 1&#8242;</title>
		<link>http://ifanzine.com/sponsored-feature-save-the-universe-in-stargate-sg-1-unleashed-ep-1/</link>
		<comments>http://ifanzine.com/sponsored-feature-save-the-universe-in-stargate-sg-1-unleashed-ep-1/#comments</comments>
		<pubDate>Sun, 19 May 2013 16:35:39 +0000</pubDate>
		<dc:creator>Gwen Phua</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[$4.99]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Arkalis Interactive]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod Touch games]]></category>
		<category><![CDATA[MGM]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[Stargate]]></category>
		<category><![CDATA[Stargate SG-1 Unleashed]]></category>
		<category><![CDATA[third person shooter]]></category>

		<guid isPermaLink="false">http://ifanzine.com/?p=90449</guid>
		<description><![CDATA[Colonel Jack O'Neill and his crew need your help to destroy evil Goa'uld forces in "Stargate SG-1: Unleashed Ep 1".]]></description>
				<content:encoded><![CDATA[<p><a href="http://ifanzine.com/wp-content/uploads/2013/05/cheyene_wall1.jpg"><img class="alignnone  wp-image-90491" alt="cheyene_wall" src="http://ifanzine.com/wp-content/uploads/2013/05/cheyene_wall1-1024x466.jpg" width="590" height="270" /></a></p>
<p>Stargate fans pining for their beloved television series can now jump right into action with Colonel Jack O&#8217;Neill and his team in <em>Stargate SG-1: Unleashed Ep 1</em> (<strong><a href="http://itunes.apple.com/us/app/stargate-sg-1-unleashed-ep-1/id608911836?mt=8" target="_blank">out now, $4.99</a></strong>). This iOS adventure game gives you the chance to play as various members of SG-1 to shoot dangerous foes, solve problems, and explore alien territory.</p>
<p><a href="http://ifanzine.com/wp-content/uploads/2013/05/StargateUnleashed1.jpg"><img class="alignright size-medium wp-image-90462" alt="StargateUnleashed1" src="http://ifanzine.com/wp-content/uploads/2013/05/StargateUnleashed1-300x168.jpg" width="300" height="168" /></a><em>Stargate SG-1: Unleashed Ep 1</em> offers a huge amount of story since the game is generously interspersed with breathtakingly gorgeous cut scenes. Fans are in for a special treat. Richard Dean Anderson, Amanda Tapping, Michael Shanks, and Christopher Judge reprise their roles by respectively voicing Jack O&#8217;Neill, Samantha Carter, Daniel Jackson, and Teal&#8217;c. In addition, the game was scripted by Sally Malcolm, author of several Stargate novels. All this lends an incredible level of authenticity to the game.</p>
<p>In Episode 1, the story begins when a Russian archaeologist opens an Egyptian canopic jar. Out springs Sekhmet, an ancient Goa&#8217;uld who immediately occupies the archaeologist&#8217;s body, while making a bloody mess. That is the first in a chain of disastrous events.</p>
<p><a href="http://ifanzine.com/wp-content/uploads/2013/05/StargateUnleashed2.jpeg"><img class="alignleft size-medium wp-image-90466" alt="StargateUnleashed2" src="http://ifanzine.com/wp-content/uploads/2013/05/StargateUnleashed2-300x168.jpeg" width="300" height="168" /></a>You&#8217;ll start off in the shoes of Colonel Jack O&#8217;Neill. Stargate Command has been overrun by Jaffa (alien Goa&#8217;uld hosts), and you&#8217;ve got to shoot your way to safety, along with Dr. Daniel Jackson, the team archeologist and linguist.</p>
<p>Following a stargate time jump, you&#8217;ll get to play as other members of their team from time to time. Shooting enemies is pretty simple. Press one button on the left to leave your covered position and tap directly on the enemy to shoot. By releasing the button, you&#8217;ll drop back into cover as well as reload. You&#8217;ve also got several weapons to select from.</p>
<p><a href="http://ifanzine.com/wp-content/uploads/2013/05/stargate3.jpg"><img class="alignright size-medium wp-image-90502" alt="stargate3" src="http://ifanzine.com/wp-content/uploads/2013/05/stargate3-300x168.jpg" width="300" height="168" /></a>This isn&#8217;t solely a third-person shooter, however. The game includes plenty of interactive elements, such as dialogue sequences that resemble a choose-your-own-adventure story, though your choice may or may not change the eventual outcome. Sometimes, you&#8217;ll also have to slide your finger in the direction of moving arrows, and you&#8217;ve got to time it right or your character may falter and perhaps die.</p>
<p><em>Stargate SG-1: Unleashed Ep 1</em> takes you right into the thick of the action. With the frantic pace of events, you can almost imagine yourself in an actual episode of the series, making decisions with the Colonel and his crew, and working to save their butts. The stunning visuals, coupled with the superb voiceovers and soundtrack, make this a rich Stargate experience.</p>
<p><iframe src="http://www.youtube.com/embed/pxHChoOelyY" height="332" width="590" allowfullscreen="" frameborder="0"></iframe></p>
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		<title>&#8216;World War Z&#8217; Movie Tie-in Game Hits May 30th</title>
		<link>http://ifanzine.com/world-war-z/</link>
		<comments>http://ifanzine.com/world-war-z/#comments</comments>
		<pubDate>Fri, 17 May 2013 15:46:46 +0000</pubDate>
		<dc:creator>R.Shiels</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[action adventure]]></category>
		<category><![CDATA[Brad Pitt]]></category>
		<category><![CDATA[First-person Shooter]]></category>
		<category><![CDATA[Phosphor Game Studio]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[World War Z]]></category>

		<guid isPermaLink="false">http://ifanzine.com/?p=90378</guid>
		<description><![CDATA[Feast your eyes on a zombie-tastic new trailer for the official "World War Z" game from Phosphor Game Studio...]]></description>
				<content:encoded><![CDATA[<p><a href="http://ifanzine.com/wp-content/uploads/2013/05/qozlZC1q9bsM7PRfdrnhmkweA0n.jpg"><img class="wp-image-90424 alignnone" alt="qozlZC1q9bsM7PRfdrnhmkweA0n" src="http://ifanzine.com/wp-content/uploads/2013/05/qozlZC1q9bsM7PRfdrnhmkweA0n-1024x576.jpg" width="590" height="276" /></a></p>
<p>This just in: Paramount Digital Entertainment have tapped the award-winning Phosphor Game Studio (<strong><a href="https://itunes.apple.com/us/app/dark-meadow/id452823332?mt=8" target="_blank"><em>Dark Meadow</em></a></strong>, <strong><a href="https://itunes.apple.com/us/app/horn/id549350579?mt=8" target="_blank"><em>Horn</em>™</a></strong>) to produce a First-Person Shooter based on one of this summer&#8217;s biggest upcoming blockbusters &#8212; the <span class="st">Brad Pitt-starring zombie movie </span><strong><a href="http://www.imdb.com/title/tt0816711/" target="_blank"><em>World War Z</em></a></strong>.</p>
<p>According to a press release we received from Paramount, the official <em>World War Z </em>game is set to hit iOS<em> </em>and select Android devices on May 30th and will feature 28 visceral levels, intense combat, engaging puzzles, upgradable weapons and armor, as well as an unlimited challenge mode.</p>
<p>Phosphor Games Studio Director Chip Sineni had the following to say about the upcoming game:</p>
<blockquote><p>We were excited to be able to use the cutting-edge Unreal Engine 3 to bring <em>World War Z</em> to life. Our goal was to build Paramount a AAA game, and with that came all our favorite bells and whistles, like ambient occlusion lighting, multipass blended textures, and hordes of enemies to fight.</p></blockquote>
<p>All of which is showcased in this action-packed new trailer:</p>
<p><iframe src="http://www.youtube.com/embed/LswiwBAHmtU" height="332" width="590" allowfullscreen="" frameborder="0"></iframe></p>
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		<title>Emilly in Darkness Review</title>
		<link>http://ifanzine.com/emilly-in-darkness-review/</link>
		<comments>http://ifanzine.com/emilly-in-darkness-review/#comments</comments>
		<pubDate>Thu, 16 May 2013 13:22:21 +0000</pubDate>
		<dc:creator>Gwen Phua</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[$0.99]]></category>
		<category><![CDATA[action adventure]]></category>
		<category><![CDATA[Emilly in Darkness]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod Touch games]]></category>

		<guid isPermaLink="false">http://ifanzine.com/?p=90344</guid>
		<description><![CDATA["Emilly in Darkness" is an intriguing adventure through a shadowy world of ghouls and demons.]]></description>
				<content:encoded><![CDATA[<p><em>Emilly in Darkness</em> (<strong><a href="http://itunes.apple.com/us/app/emilly-in-darkness/id584927131?mt=8" target="_blank">out now, $0.99</a></strong>) by ME2 Studio is an action-adventure game that takes place, as the title suggests, in a world of mostly black and white. When the game loads, you&#8217;re asked to either play in darkness or adjust the brightness of your screen, following which you&#8217;re left to fend for yourself in the gloom.</p>
<p><a href="http://ifanzine.com/wp-content/uploads/2013/05/Emilly4.jpg"><img class="alignright size-medium wp-image-90362" alt="Emilly4" src="http://ifanzine.com/wp-content/uploads/2013/05/Emilly4-300x200.jpg" width="300" height="200" /></a>The game begins with Emilly in a dusky forest. After she is shot in the head by an assassin, she arrives in a shadowy realm that straddles life and death. Emilly has to find her way through a maze scattered with deadly traps and ghouls that will feed on her if given the chance. Of course, since she has already lost her life, she&#8217;ll get resurrected at the last checkpoint if she dies. Sometimes she meets others like her, and from them she slowly learns more about this mysterious world.</p>
<p>You&#8217;ll control Emilly&#8217;s movements with a virtual joystick and attack enemies by tapping two buttons labeled A and B. Instead of bullets, you&#8217;ll be shooting demons and ghouls with Emilly&#8217;s blood and gaining experience points while you&#8217;re at it. Since her blood is limited in supply you&#8217;ll want to be careful with how you use it, though it regenerates over time. You can also occasionally find packets of blood. Later, Emilly will learn new skills, such as to lay traps in the form of magic symbols. Aside from staying alive, your goal is get past various locked doors, so you&#8217;ll have to search for the key to let you through.</p>
<p><em>Emilly in Darkness</em> may be hard on the eyes, but the blackness and stylistic graphics all add to the atmosphere. Despite your ability to down demons, this is not so much an action game than an adventure with a mysterious story to draw you in.</p>
<p><iframe src="http://www.youtube.com/embed/1WmxjhLFkW0" height="332" width="590" allowfullscreen="" frameborder="0"></iframe></p>
<p><b>iFanzine Verdict:<em> Emilly in Darkness will appeal to those who enjoy an adventure story filled with intrigue and mystery. If you&#8217;re more keen on fast-paced action, this may not be the perfect game for you, though you can ramp up the difficulty level if you wish.<br />
</em></b></p>
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		<title>Hand of the Sable King Review</title>
		<link>http://ifanzine.com/hand-of-the-sable-king-review/</link>
		<comments>http://ifanzine.com/hand-of-the-sable-king-review/#comments</comments>
		<pubDate>Mon, 13 May 2013 13:45:18 +0000</pubDate>
		<dc:creator>Clovis L. Dye, Jr.</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[$2.99]]></category>
		<category><![CDATA[Book]]></category>
		<category><![CDATA[Django Media]]></category>
		<category><![CDATA[eBook]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[God of Blades]]></category>
		<category><![CDATA[Hand of the Sable King]]></category>
		<category><![CDATA[Pulp Fiction]]></category>
		<category><![CDATA[Sable King]]></category>
		<category><![CDATA[Sword and Sorcery]]></category>
		<category><![CDATA[white whale games]]></category>

		<guid isPermaLink="false">http://ifanzine.com/?p=90218</guid>
		<description><![CDATA[“God of Blades: Hand of The Sable King" is a perfectly wrought tribute to the Sword and Sorcery classics of yesteryear...]]></description>
				<content:encoded><![CDATA[<p>When White Whale Games released their critically acclaimed <strong><i><a href="https://itunes.apple.com/us/app/id541971611">God of Blades</a></i></strong> (<strong><a href="http://ifanzine.com/god-of-blades-review/">our review</a></strong>) hack and slash title last year, there was one aspect of their highly lauded release that the developers were not nearly quite so happy with. While the not-quite-an-endless-runner style gameplay of <i>God of Blades</i> did an exemplary job of capturing the weight of the epic battles that filled <strong><a href="http://en.wikipedia.org/wiki/Sword_and_Sorcery">Sword and Sorcery</a></strong> classics, of which they sought to pay homage, the structure of the game presented its creators with a dilemma. As part of designing the worlds and backstories that led up to the game’s core conflict, of which the resurrected Nameless King must take up blade once more to stop, they successfully created far more details than could ever be comfortably contained with an action title the likes of <i>God of Blades</i>.</p>
<p><a href="http://ifanzine.com/wp-content/uploads/2013/05/tumblr_mb165xTQlY1rhgxr4o1_1280.jpg"><img class="wp-image-90260 alignright" alt="tumblr_mb165xTQlY1rhgxr4o1_1280" src="http://ifanzine.com/wp-content/uploads/2013/05/tumblr_mb165xTQlY1rhgxr4o1_1280-1024x491.jpg" width="354" height="175" /></a></p>
<p style="text-align: left;">It has been said that wherever there is a will there is also a way, or at the very least that whenever a product is successful that its profitability will open windows to new opportunities. By getting in contact with Django Media, whom in turn put White Wolf Games in touch with up-and-coming fantasy writer: Greg Moller, a plan slowly hatched to create an actual trilogy of novels based upon <i>God of Blades’</i> mountains of unused backstory material. Considering that the well-reviewed game was already supposed to be an homage to a fictional series of fantasy novels that had been forgotten over time, bringing new classically inspired Sword and Sorcery books to life is easily the next obvious step for such a tribute.</p>
<p>To be certain, Greg Moller was definitely up to the task of whisking gamers away to a distant planet &#8211; filled with its own cultures and wildlife &#8211; where <i>God of Blades</i> takes place. While merely creating a compelling narrative would be considered a massive success for most product based literature, Greg Moller has stepped up and approached this material with an exacting A-Game. After all, what is a tribute to Sword and Sorcery classics &#8211; such as <strong><a href="http://en.wikipedia.org/wiki/Robert_E._Howard">Robert E. Howard’s</a></strong> <strong><i><a href="http://en.wikipedia.org/wiki/Conan_the_Barbarian">Conan the Barbarian</a></i></strong> &#8211; if the end product isn’t itself going to read like a story from the now past literary era?</p>
<p><a href="http://ifanzine.com/wp-content/uploads/2013/05/gobart3.jpg"><img class="alignleft  wp-image-90257" alt="gobart3" src="http://ifanzine.com/wp-content/uploads/2013/05/gobart3.jpg" width="221" height="378" /></a>Before you clench your teeth in abject horror by conjuring up in your head visions of awkwardly written purple prose designed to sound like a bad parody of the original King James Bible, take comfort in knowing that Greg Moller took no part in any such tomfoolery. While <i>Hand of the Sable King</i> (<strong><a href="https://itunes.apple.com/us/book/god-blades-hand-sable-king/id621448047">out now, $2.99</a></strong>) otherwise follows perfectly modern grammatical structure, the author has managed to lend the story an aged feel by employing a plethora of perfectly valid words that are otherwise in disuse these days. This means that the novel will be a source of absolute bliss for those of you who love learning deprecated terms, but could easily end in hair pulling frustration for any who don’t want to keep a dictionary on hand (assuming they aren’t in a place where they could just use <strong><a href="http://www.wiktionary.com/">wiktionary.com</a></strong>).</p>
<p><i>Hand of the Sable King</i> begins long before the game its based upon, back when <i>God of Blades’</i> legendary Nameless King was someone who was both still alive and had a name he was known by. In this tale the origins and motivations of the Sable King are revealed, explaining both how and why he beckoned the Void Dwellers to journey to his planet from the place known only as the Hidden Star. Also revealed is much of the history &#8211; religion &#8211; and former hierarchy of the world upon which <i>God of Blades</i> is set; all before it became lost to the passage of time, leaving only the ruins and relics glimpsed at it in the critically acclaimed game.</p>
<p>There is an unfortunate problem that comes up when trying to review books, and that’s the fact that it’s more or less impossible to meaningfully discuss something that is only plot without also providing spoilers to the experience in the process. I will therefore now be delving into a truncated synopsis of the book’s plot that will be chock full of spoilers, as otherwise this entire review would be little more than meaningless gear spinning. For those of you who would rather finish reading my review without having any facets of the plots ruined for you in advance, please skip forward past the next three paragraphs without perusing them.</p>
<p><a href="http://ifanzine.com/wp-content/uploads/2013/05/gobart5.jpg"><img class="wp-image-90262 alignright" alt="gobart5" src="http://ifanzine.com/wp-content/uploads/2013/05/gobart5.jpg" width="261" height="480" /></a>The book’s plot begins with four members of the Bright Hundred &#8211; the elite warriors of the Temple Guard &#8211; concerned with rumors that have been running throughout the capital about a Sable King, and the Cult of the Hidden Star that he allegedly commands. Although the warriors quickly chide themselves for giving into the jumptales of commoners, the fact of the matter is that the Sable King &#8211; as well as the Hidden Star he proclaims to draw power from &#8211; are both all too real. Worse yet than the fact that he exists is that the Priest Kings and Queens of the religious hierarchy that leads the empire &#8211; having lost touch with reality, as a result of always been cloistered away from the normal pabulum of life &#8211; are too busy bickering amongst themselves to take precautions against this dangerous foe, at least not until it’s far too late to preemptively to halt his sorcerous machinations.</p>
<p>When the trap springs it becomes up to the temple hierarchy to stop bickering in time to unite under a single solution before the Sable King, already having gained a foothold in claiming the most important of all temples: The Star in the Center of the Earth, advances his plans forward to absolute destruction of the entire empire. It certainly doesn’t help things when some of the Bright Hundred &#8211; as well as many members of the temple staff &#8211; have become so fed up with the empire’s rote status quo that they’re considering defecting to the side of the Sable King, all merely because he is planning to shake everything up. After all, wouldn’t the Earth Gods have stopped the Sable King from ever getting this far unless they had &#8211; as the cult leader has frequently claimed &#8211; already long ago abandoned this world (assuming they ever existed to begin with)?</p>
<p>In particular I loved how <i>Hand of the Sable King </i>really goes into great depth on the path that led the now sorcerous cult leader to where he currently stands, making each step of the journey feel all too human. In a sort of Greek Tragedy sense you really get the feeling that if things had gone differently &#8211; and he hadn’t discovered the power of the Hidden Star &#8211; that you might have actually been able to champion his initial cause, but certainly not where he ended up. Those who hate fantasy stories dealing with moral gray areas &#8211; where neither side is right or wrong &#8211; will not need to worry about the content within <i>Hand of the Sable King</i>, for the great cult leader &#8211; and all of his followers &#8211; have forever been corrupted by the dark void powers of the Hidden Star.</p>
<p>(Thus ends my spoilers)</p>
<p style="text-align: center;"><a href="http://ifanzine.com/wp-content/uploads/2013/05/960x-1.jpg"><img class="aligncenter  wp-image-90320" alt="960x-1" src="http://ifanzine.com/wp-content/uploads/2013/05/960x-1.jpg" width="590" height="175" /></a></p>
<p>Anyways, the plot of heroism &#8211; religious politics &#8211; and forbidden dark sorcery readily gel together in a way that is the perfect tribute to the various Sword and Sorcery classics that used to rule the now dead era of pulp fiction. Perhaps the biggest compliment I can pay to this tale is that knowledge of anything that happened in <i>God of Blades</i> is entirely unnecessary to enjoying the final product, and thus <i>Hand of the Sable King</i> can easily be enjoyed by anyone who never played the game (although it will certainly add much meaning to the various locales the Nameless King must charge through). The most sobering warning I must give is that the book &#8211; the first of a planned prequel trilogy &#8211; ends on a massive cliffhanger, one that may never be resolved if enough copies aren’t sold (not that serialized Sword and Sorcery classics of the <strong><a href="http://en.wikipedia.org/wiki/Pulp_magazine">Pulp Fiction</a></strong> era were ever exactly a stranger to sometimes being left utterly unresolved).</p>
<p>With my general happiness for the book now out of the way, I would like to take a moment &#8211; because that is unfortunately all that will be needed &#8211; to discuss the video documentaries that were promised to be included. While there are three videos to be found at the back of <i>Hand of the Sable King</i>, each and every last one of them has been up on White Wolf Games’ YouTube page for ages at this point. These include a short three minute interview with the project’s lead artist, a short three minute interview with the game’s main programmer, and the not-exactly-a-documentary-at-all launch trailer for <i>God of Blades. </i>While this aspect of <i>Hand of the Sable King</i> has proven to be utterly disappointing, the bulk of the book itself &#8211; even if one must often stop to look up words at times &#8211; is otherwise still stellar.</p>
<p>Oh, yes, and there is one last thing to mention: for those of you who are already playing <i>God of Blades</i>, the game has since been updated with a new blade &#8211; the almighty Hallow &#8211; that can only be unlocked by answering a riddle based on events from the book itself.</p>
<p><b>iFanzine Verdict: <i>From writing style, to language choice, to world details, to savagery of combat, Hand of the Sable King is a perfectly wrought tribute to the Sword and Sorcery classics of yesteryear. It is even easier to recommend when &#8211; unlike most other books based on video games &#8211; the material contained within stands up entirely on its own, rather than merely being subservient to the product it is spawned off of. The downside is that for some the constant need to look up the often deprecated words can at times murder the book’s pacing, and there is also the fact that it ends on a cliffhanger which &#8211; depending on how well Greg Moller’s product sells &#8211; may never be continued onwards into a glorious sequel. </i></b></p>
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		<title>The Seed Review</title>
		<link>http://ifanzine.com/the-seed-review/</link>
		<comments>http://ifanzine.com/the-seed-review/#comments</comments>
		<pubDate>Sat, 11 May 2013 10:44:29 +0000</pubDate>
		<dc:creator>Gwen Phua</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[$0.99]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod Touch games]]></category>
		<category><![CDATA[Little Bit Games]]></category>
		<category><![CDATA[Physics puzzler]]></category>
		<category><![CDATA[The Seed]]></category>

		<guid isPermaLink="false">http://ifanzine.com/?p=90286</guid>
		<description><![CDATA["The Seed", a physics-based puzzler by Little Bit Games, impresses with its well thought out and challenging levels...]]></description>
				<content:encoded><![CDATA[<p><em>The Seed</em> (<strong><a href="http://itunes.apple.com/us/app/the-seed/id592942268?mt=8" target="_blank">out now, $0.99</a></strong>), now a universal app, is a physics-based puzzle game with simple comic-styled graphics. Within this world created by Little Bit Games, the land is largely barren and the few seeds in existence need your help to get to the scattered green plots available. The only tools at your disposal are droplets of water. And like any other precious commodity, water is limited.</p>
<p><a href="http://ifanzine.com/wp-content/uploads/2013/05/TheSeed1.jpg"><img class="alignright size-medium wp-image-90289" alt="TheSeed1" src="http://ifanzine.com/wp-content/uploads/2013/05/TheSeed1-300x200.jpg" width="300" height="200" /></a>To bring your water to hand, you&#8217;ll have to trace out a semi-circle, which calls forth a flower-shaped ring of &#8220;petals&#8221;, some filled with water droplets, and some empty. From there, you can place droplets at strategic points. Once the seed falls onto a water droplet, it will be propelled in whichever direction you set for the droplet. You can also control the magnitude of the propulsion. Through the use of several droplets, you can guide the seed toward the patch of greenery.</p>
<p>Since this is a physics-based game, the water droplets also adhere to the laws of gravity. Sometimes you&#8217;ll need to place one or more droplets at a higher level—on a slope or positioned for a vertical fall—so they&#8217;ll tumble down to give the seed a secondary splash in mid-air. As you progress through the levels you will encounter different obstacles, including wind, which may either help or hinder you.</p>
<p><a href="http://ifanzine.com/wp-content/uploads/2013/05/TheSeed2.jpg"><img class="alignleft size-medium wp-image-90290" alt="TheSeed2" src="http://ifanzine.com/wp-content/uploads/2013/05/TheSeed2-300x200.jpg" width="300" height="200" /></a>Solving the puzzles is partly an explorative process. You may not get it right on the first try, but luckily, you&#8217;re not made to start all over again. You can keep tweaking the position of your water droplets, as well as their propulsion strength and angle, until you get the seed planted. Often there may be multiple solutions, although you&#8217;ll want to drive the seed to the green as fast as possible for a better timing.</p>
<p><em>The Seed</em> currently offers 28 well-thought-out levels. That is quite brief, but Little Bit Games promises more levels in a future update.</p>
<p><iframe src="http://www.youtube.com/embed/9f9glRZu0kY" height="332" width="590" allowfullscreen="" frameborder="0"></iframe></p>
<p><b>iFanzine Verdict:<em> The Seed is a challenging physics-based game that thrives on its simplicity. Unlike many other similar games, The Seed gives you only one tool (water droplets), but this is in no way limiting. The one downside to this game is its brevity, but at just $0.99 and with more levels promised, it&#8217;s well worth buying.<br />
</em></b></p>
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		<title>&#8216;Sonic Dash&#8217; Gets Numerous Updates, Goes Free</title>
		<link>http://ifanzine.com/sonic-dash-gets-numerous-updates-goes-free/</link>
		<comments>http://ifanzine.com/sonic-dash-gets-numerous-updates-goes-free/#comments</comments>
		<pubDate>Fri, 10 May 2013 16:56:00 +0000</pubDate>
		<dc:creator>Clovis L. Dye, Jr.</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[endless runner]]></category>
		<category><![CDATA[Free update]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod Touch games]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Sonic Dash]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://ifanzine.com/?p=90224</guid>
		<description><![CDATA[Multiple updates and the fact it's now available totally free mean "Sonic Dash" is an essential download for fans of Endless Runners...]]></description>
				<content:encoded><![CDATA[<p><a href="http://ifanzine.com/wp-content/uploads/2013/05/gaming-sonic-dash.jpg"><img class="alignnone  wp-image-90227" alt="gaming-sonic-dash" src="http://ifanzine.com/wp-content/uploads/2013/05/gaming-sonic-dash.jpg" width="590" height="229" /></a></p>
<p>When we last covered <strong><a href="https://itunes.apple.com/us/app/id582654048?mt=8&amp;affId=1736887" target="_blank"><em>Sonic Dash</em></a></strong> (<strong><a href="http://ifanzine.com/sonic-dash-review/" target="_blank">our review</a></strong>) it was mentioned that it was truly an impressive entry in the Endless Runner genre, even if it did have some issues of compatibility for lower end iDevices. Since then Sega has dutifully updated the game multiple times to ensure ever smoother performance on the oft overlooked iPod Touch 4, a lonely device some other publishers are more than willing to never support (even if their games’ pages say otherwise). At this point the difference on lower end devices is pure night and day, and they’ve even thrown in optional high resolution textures for those of you out there lucky enough to have a top-of-the-line iPad 3 or 4.</p>
<p><a href="http://ifanzine.com/wp-content/uploads/2013/05/stone-knux.png"><img class="alignright size-medium wp-image-90233" alt="stone-knux" src="http://ifanzine.com/wp-content/uploads/2013/05/stone-knux-200x300.png" width="200" height="300" /></a>They have furthermore honed, and then rehoned again, the random obstacle generation routines so that <em>Sonic Dash</em> is now far less likely to throw unwinnable situations at you that can only be survived by losing your rings currently on hand. On top of that they have added far more ways for players to legitimately acquire the special Red Rings that are needed to unlock the alternative playable heroes &#8211; other than simply buying them &#8211; such that the game is now, at least for the skilled, infinitely far less IAP greedy than it was at launch. This is especially impressive considering that <em>Sonic Dash</em> has just gone from a pay up front title to an absolute free to download IAP driven release, not the sort of thing one normally expects to see bundled with such a colossal decrease in IAP greed.</p>
<p>Between the improvements to both stability and random obstacle fairness being tacked on top of an already great game, coupled with the fact that it can now be had for the absolutely unbeatable price of free &#8211; with vastly diminished IAP greed, to boot &#8211; the only reason you could possibly have for not downloading <em>Sonic Dash</em> at this point would be if you somehow harbor a deep seated hated of blue hedgehogs.</p>
<p><iframe src="http://www.youtube.com/embed/69LVRRlYbi8" height="332" width="590" allowfullscreen="" frameborder="0"></iframe></p>
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		<title>Giveaway: Win Star Command, Zoombies: Animales de la Muerte! &amp; BADLAND Promo Codes!</title>
		<link>http://ifanzine.com/giveaway-win-star-command-zoombies-animales-de-la-muerte-badland-promo-codes/</link>
		<comments>http://ifanzine.com/giveaway-win-star-command-zoombies-animales-de-la-muerte-badland-promo-codes/#comments</comments>
		<pubDate>Wed, 08 May 2013 17:22:36 +0000</pubDate>
		<dc:creator>R.Shiels</dc:creator>
				<category><![CDATA[Contests]]></category>
		<category><![CDATA[$2.99]]></category>
		<category><![CDATA[$3.99]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[action adventure]]></category>
		<category><![CDATA[Badland]]></category>
		<category><![CDATA[Frogmind]]></category>
		<category><![CDATA[Frogmind Games]]></category>
		<category><![CDATA[High Voltage Software]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod Touch games]]></category>
		<category><![CDATA[Physics puzzler]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[Platforming]]></category>
		<category><![CDATA[side-scroller]]></category>
		<category><![CDATA[Star Command]]></category>
		<category><![CDATA[Win iPhone games]]></category>
		<category><![CDATA[Win promo codes]]></category>

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		<description><![CDATA[We've got some absolutely stellar iOS games up for grabs yet again this week! ]]></description>
				<content:encoded><![CDATA[<p><a href="http://ifanzine.com/wp-content/uploads/2013/05/421097_316184091770863_724778684_n.jpg"><img class="wp-image-89997 alignnone" alt="421097_316184091770863_724778684_n" src="http://ifanzine.com/wp-content/uploads/2013/05/421097_316184091770863_724778684_n.jpg" width="590" height="248" /></a></p>
<p><span class="st">We&#8217;ve got some absolutely stellar iOS games up for grabs y</span><span class="st">et again this week</span><span class="st">! </span><span class="st">Prizes include </span><span class="st"><em>Star Command</em>, </span><span class="st"><em>Zoombies: Animales de la Muerte!</em> and not one, not two, but three promo codes for <strong><a href="http://ifanzine.com/badland-review/" target="_blank"><em>BADLAND</em></a></strong>, thanks to the generosity of the folks at <strong><a href="http://www.badlandgame.com/" target="_blank">Frogmind Games</a></strong>! </span>Read on for more info on all of these amazing games, or simply skip to the end of the article for full entry details.</p>
<p><strong><a href="http://ifanzine.com/wp-content/uploads/2013/05/icon100x100.png"><img class="alignleft size-full wp-image-90156" alt="icon100x100" src="http://ifanzine.com/wp-content/uploads/2013/05/icon100x100.png" width="100" height="100" /></a>Star Command</strong> (<strong><a href="https://itunes.apple.com/us/app/id632079234?mt=81860684" target="_blank">out now, $2.99</a></strong>): Following two successful Kickstarter campaigns, <em> </em><span class="info">War Balloon Games</span>&#8216;<em> Star Command</em> has finally beamed onto the App Store! Build your own ship, hire your crew, explore the universe, battle alien civilizations across the galaxy, and much, much more in this superb sci-fi themed strategy game. We&#8217;re giving away one copy!</p>
<p><strong> <a href="http://ifanzine.com/wp-content/uploads/2013/05/42-130503115427.png"><img class="alignleft size-medium wp-image-90173" alt="42-130503115427" src="http://ifanzine.com/wp-content/uploads/2013/05/42-130503115427.png" width="100" height="100" /></a>Zoombies: Animales de la Muerte!</strong> (<strong><a href="https://itunes.apple.com/us/app/id584482482?mt=81860684" target="_blank">out now, $2.99</a></strong>): iFanzine&#8217;s Daven Gomes gave <em>Zoombies: Animales de la Muerte!</em> from High Voltage Software (<strong><a href="https://itunes.apple.com/us/app/le-vamp/id602727807?mt=8" target="_blank"><em>Le Vamp</em></a></strong>) a <strong><a href="http://ifanzine.com/zoombies-animales-de-la-muerte-review/" target="_blank">glowing review earlier this week</a></strong>, praising this strategy title&#8217;s addictive gameplay and cartoony graphics. We&#8217;ve got one copy of this must-have game up for grabs!</p>
<p><strong><a href="http://ifanzine.com/wp-content/uploads/2013/05/icon100x1001.png"><img class="alignleft size-full wp-image-90185" alt="icon100x100" src="http://ifanzine.com/wp-content/uploads/2013/05/icon100x1001.png" width="100" height="100" /></a>BADLAND</strong> (<strong><a href="https://itunes.apple.com/us/app/id535176909?mt=81860684" target="_blank">out now, $3.99</a></strong>): We recently added our own <strong><a href="http://ifanzine.com/badland-review/" target="_blank">5-star review</a></strong> to the heap of <span class="st">critical accolades and awards </span><em>BADLAND</em> has received since it was released last month. And now thanks to Frogmind, we&#8217;ve got three promo codes for this breathtakingly brilliant <span class="st">action platformer to give away! </span></p>
<p>As always, entering is simply a matter of…</p>
<p><strong>A)</strong> Make sure you’re following <strong>iFanzine</strong> on <strong><a href="https://twitter.com/iFanzine" target="_blank">Twitter</a></strong> and/or <strong><a href="http://www.facebook.com/pages/iFanzine/415782432456" target="_blank">Facebook</a></strong>.</p>
<p><strong>B) </strong>Re-tweet this post as many times as possible all this week! (or share it on Facebook, Google+ etc).</p>
<p><strong>C)</strong> Let us know you’ve completed the above steps by dropping a quick message in the comments section below. (<strong>N.B.</strong> If your Disqus profile isn’t hooked up to your e-mail account, please include a valid e-mail address along with your comment).</p>
<p>We’ll select the winners at random one week from the publication date of this post.</p>
<p><iframe src="http://www.youtube.com/embed/0vabvndIORo" height="332" width="590" allowfullscreen="" frameborder="0"></iframe></p>
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