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	<title>Interviews Archives - iFanzine</title>
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		<title>Interview: We Talk To Mi’pu’mi All About How They’ve Brought Howl To Mobile</title>
		<link>https://www.ifanzine.com/interview-we-talk-to-mipumi-all-about-how-theyve-brought-howl-to-mobile/</link>
		
		<dc:creator><![CDATA[Jane Rutherford]]></dc:creator>
		<pubDate>Mon, 08 Apr 2024 13:07:14 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://www.ifanzine.com/?p=160357</guid>

					<description><![CDATA[<p>An in-depth chat about the incredible turn-based tactical folktale...</p>
<p>The post <a href="https://www.ifanzine.com/interview-we-talk-to-mipumi-all-about-how-theyve-brought-howl-to-mobile/">Interview: We Talk To Mi’pu’mi All About How They’ve Brought Howl To Mobile</a> appeared first on <a href="https://www.ifanzine.com">iFanzine</a>.</p>
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		<title>Interview: The OutCats Fight It Out For Your Affections, You Decide Who Enters The Battle Cats</title>
		<link>https://www.ifanzine.com/interview-the-outcats-fight-it-out-for-your-affections-you-decide-who-enters-the-battle-cats/</link>
		
		<dc:creator><![CDATA[Ruan Shiels]]></dc:creator>
		<pubDate>Fri, 01 Dec 2023 07:35:21 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://www.ifanzine.com/?p=157850</guid>

					<description><![CDATA[<p>Learn all about the three OutCats. They're an interesting bunch...</p>
<p>The post <a href="https://www.ifanzine.com/interview-the-outcats-fight-it-out-for-your-affections-you-decide-who-enters-the-battle-cats/">Interview: The OutCats Fight It Out For Your Affections, You Decide Who Enters The Battle Cats</a> appeared first on <a href="https://www.ifanzine.com">iFanzine</a>.</p>
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		<title>Interview: Ironhide Games Studio on its new Apple Arcade title Legends of Kingdom Rush</title>
		<link>https://www.ifanzine.com/interview-ironhide-games-studio-on-its-new-apple-arcade-title-legends-of-kingdom-rush/</link>
					<comments>https://www.ifanzine.com/interview-ironhide-games-studio-on-its-new-apple-arcade-title-legends-of-kingdom-rush/#comments</comments>
		
		<dc:creator><![CDATA[Jane Rutherford]]></dc:creator>
		<pubDate>Tue, 08 Jun 2021 15:30:26 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">http://ifanzine.com/?p=149985</guid>

					<description><![CDATA[<p>Legends of Kingdom Rush is arriving on Apple Arcade this week, so we caught up with Leonardo Clavijo from the title’s development team.  He&#8217;s been part of the Legends of Kingdom Rush team from day one &#8211; first in the role of game programmer and now as Project Manager. We chatted about how Legends of Kingdom Rush fits into the Kingdom Rush universe, how it’s not just for experienced RPG fanatics, and the many influences that went into its development. [&#8230;]</p>
<p>The post <a href="https://www.ifanzine.com/interview-ironhide-games-studio-on-its-new-apple-arcade-title-legends-of-kingdom-rush/">Interview: Ironhide Games Studio on its new Apple Arcade title Legends of Kingdom Rush</a> appeared first on <a href="https://www.ifanzine.com">iFanzine</a>.</p>
]]></description>
		
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			<slash:comments>32</slash:comments>
		
		
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		<title>Interview: Alley Labs Talk &#8216;Final Fortress&#8217; and Lots More</title>
		<link>https://www.ifanzine.com/interview-alley-labs-talk-final-fortress-and-lots-more/</link>
					<comments>https://www.ifanzine.com/interview-alley-labs-talk-final-fortress-and-lots-more/#respond</comments>
		
		<dc:creator><![CDATA[Ruan Shiels]]></dc:creator>
		<pubDate>Wed, 01 Aug 2018 21:59:03 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Alley Labs]]></category>
		<category><![CDATA[Clicker]]></category>
		<category><![CDATA[Final Fortress]]></category>
		<category><![CDATA[Final Fortress – Idle Survival]]></category>
		<category><![CDATA[Gear Inc]]></category>
		<category><![CDATA[Hyung Choi]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[Rebecca Burgess-Wilson]]></category>
		<guid isPermaLink="false">http://ifanzine.com/?p=143393</guid>

					<description><![CDATA[<p>If you cast your mind back to April of last year, you may remember me reviewing a post-apocalyptic set clicker game by the name of Final Fortress – Idle Survival (free). I loved the game then, and I love it even more now that developer Alley Labs has fleshed it out with a whole ton of new content and features! To find out more about Final Fortress and the company behind it, I recently got in touch with Alley Labs&#8217; Rebecca Burgess-Wilson for an in-depth [&#8230;]</p>
<p>The post <a href="https://www.ifanzine.com/interview-alley-labs-talk-final-fortress-and-lots-more/">Interview: Alley Labs Talk &#8216;Final Fortress&#8217; and Lots More</a> appeared first on <a href="https://www.ifanzine.com">iFanzine</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<title>Interview: Ivan Kovalov on His Unforgettable Puzzler &#8216;G30&#8217;</title>
		<link>https://www.ifanzine.com/interview-ivan-kovalov-on-his-unforgettable-puzzler-g30/</link>
					<comments>https://www.ifanzine.com/interview-ivan-kovalov-on-his-unforgettable-puzzler-g30/#respond</comments>
		
		<dc:creator><![CDATA[Ruan Shiels]]></dc:creator>
		<pubDate>Wed, 27 Jun 2018 17:16:15 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[G30]]></category>
		<category><![CDATA[G30 - A Memory Maze]]></category>
		<category><![CDATA[Ivan Kovalov]]></category>
		<category><![CDATA[puzzle]]></category>
		<guid isPermaLink="false">http://ifanzine.com/?p=144793</guid>

					<description><![CDATA[<p>G30 (out now, $4.99) is one of the most intriguing and affecting gaming experiences I&#8217;ve had on my iPhone in recent memory. So when Ivan Kovalov, the solo dev behind this impeccably crafted puzzler, got in touch with me recently to see if I&#8217;d be interested in covering the game on iFanzine, I jumped at the chance to pick his brain about its creation, social message, award-winning success, and more. Check out our chat below&#8230; Thanks so much for joining me for [&#8230;]</p>
<p>The post <a href="https://www.ifanzine.com/interview-ivan-kovalov-on-his-unforgettable-puzzler-g30/">Interview: Ivan Kovalov on His Unforgettable Puzzler &#8216;G30&#8217;</a> appeared first on <a href="https://www.ifanzine.com">iFanzine</a>.</p>
]]></description>
		
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		<title>Interview: Pastille Games&#8217; Jinn Karlsson Talks &#8216;Curling Kids&#8217;</title>
		<link>https://www.ifanzine.com/interview-pastille-games-jinn-karlsson-talks-curling-kids/</link>
					<comments>https://www.ifanzine.com/interview-pastille-games-jinn-karlsson-talks-curling-kids/#respond</comments>
		
		<dc:creator><![CDATA[Ruan Shiels]]></dc:creator>
		<pubDate>Fri, 18 May 2018 15:48:53 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Curling Kids]]></category>
		<category><![CDATA[Jinn Karlsson]]></category>
		<category><![CDATA[Pastille Games]]></category>
		<guid isPermaLink="false">http://ifanzine.com/?p=143707</guid>

					<description><![CDATA[<p>Pastille Games has quickly become one of my favorite indie studios. In addition to pumping out fun and charming games like Calm Cards &#8211; Klondike and Bunny Tower at a tremendous rate, the team at Pastille are also an amazingly friendly, open, and chatty group of people. Which is why when they announced their latest upcoming title, Curling Kids, I immediately got in touch with Jinn Karlsson for another interview. Check it out below! Jinn, it&#8217;s a pleasure to have you back in the hot seat [&#8230;]</p>
<p>The post <a href="https://www.ifanzine.com/interview-pastille-games-jinn-karlsson-talks-curling-kids/">Interview: Pastille Games&#8217; Jinn Karlsson Talks &#8216;Curling Kids&#8217;</a> appeared first on <a href="https://www.ifanzine.com">iFanzine</a>.</p>
]]></description>
		
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		<title>Interview: Morteshka&#8217;s Vladimir Beletskiy Talks &#8216;The Mooseman&#8217;</title>
		<link>https://www.ifanzine.com/interview-morteshkas-vladimir-beletskiy-talks-the-mooseman/</link>
					<comments>https://www.ifanzine.com/interview-morteshkas-vladimir-beletskiy-talks-the-mooseman/#comments</comments>
		
		<dc:creator><![CDATA[Ruan Shiels]]></dc:creator>
		<pubDate>Tue, 08 May 2018 11:35:08 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Mikhail Shvachko]]></category>
		<category><![CDATA[Morteshka]]></category>
		<category><![CDATA[The Mooseman]]></category>
		<category><![CDATA[Vladimir Beletskiy]]></category>
		<guid isPermaLink="false">http://ifanzine.com/?p=142982</guid>

					<description><![CDATA[<p>Following a well-received release on Steam last year, Russian indie studio Morteshka recently brought their debut title The Mooseman (out now, free) to mobile. To find out more about the team and story behind this stunning mythology-inspired adventure game, I got in touch with Morteshka&#8217;s Vladimir Beletskiy for a chat. Check out the interview below! Thanks so much for joining me for this interview, Vladimir. To start, could you please introduce yourself and chat a bit about how you got into game development? Thank you for inviting us [&#8230;]</p>
<p>The post <a href="https://www.ifanzine.com/interview-morteshkas-vladimir-beletskiy-talks-the-mooseman/">Interview: Morteshka&#8217;s Vladimir Beletskiy Talks &#8216;The Mooseman&#8217;</a> appeared first on <a href="https://www.ifanzine.com">iFanzine</a>.</p>
]]></description>
		
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			<slash:comments>26</slash:comments>
		
		
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		<title>Interview: Pastille Games&#8217; Jinn Karlsson Talks &#8216;Bunny Tower&#8217;</title>
		<link>https://www.ifanzine.com/interview-pastille-games-jinn-karlsson-talks-bunny-tower/</link>
					<comments>https://www.ifanzine.com/interview-pastille-games-jinn-karlsson-talks-bunny-tower/#respond</comments>
		
		<dc:creator><![CDATA[Ruan Shiels]]></dc:creator>
		<pubDate>Wed, 07 Mar 2018 18:39:14 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Bunny Tower]]></category>
		<category><![CDATA[Jinn Karlsson]]></category>
		<category><![CDATA[Pastille Games]]></category>
		<guid isPermaLink="false">http://ifanzine.com/?p=142115</guid>

					<description><![CDATA[<p>Pastille Games, the Swedish indie studio behind Bill Ball Boll and RoundPingis, are set to return to the App Store with a new game this week. It&#8217;s called Bunny Tower and it looks like a whole heap of adorable fun. To find out more about the game and its creators, I recently caught up with Pastille&#8217;s Jinn Karlsson for a chat. It&#8217;s an interesting and downright hilarious interview! Check it out below. Thanks for joining me for this interview, Jinn. It’s so nice to [&#8230;]</p>
<p>The post <a href="https://www.ifanzine.com/interview-pastille-games-jinn-karlsson-talks-bunny-tower/">Interview: Pastille Games&#8217; Jinn Karlsson Talks &#8216;Bunny Tower&#8217;</a> appeared first on <a href="https://www.ifanzine.com">iFanzine</a>.</p>
]]></description>
		
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		<title>Interview: Team Alto Talk &#8216;Alto&#8217;s Odyssey&#8217; (and Lots More)</title>
		<link>https://www.ifanzine.com/interview-team-alto-talk-altos-odyssey-and-lots-more/</link>
					<comments>https://www.ifanzine.com/interview-team-alto-talk-altos-odyssey-and-lots-more/#respond</comments>
		
		<dc:creator><![CDATA[Ruan Shiels]]></dc:creator>
		<pubDate>Wed, 07 Mar 2018 12:59:50 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Alto's Adventure]]></category>
		<category><![CDATA[Alto's Odyssey]]></category>
		<category><![CDATA[Eli Cymet]]></category>
		<category><![CDATA[endless runner]]></category>
		<category><![CDATA[Harry Nesbitt]]></category>
		<category><![CDATA[Ryan Cash]]></category>
		<category><![CDATA[Snowman]]></category>
		<category><![CDATA[Team Alto]]></category>
		<guid isPermaLink="false">http://ifanzine.com/?p=141975</guid>

					<description><![CDATA[<p>Confession: when Snowman initially announced Alto&#8217;s Odyssey, a follow-up to their 2015 masterwork Alto&#8217;s Adventure, I immediately started to worry about hypotheticals, like &#8220;What if it&#8217;s not as good?&#8221; or worse, &#8220;What if it lacks the heart and soul that made the original feel so uniquely special?&#8221; I needn&#8217;t have sweated it. Odyssey hit the App Store recently, and it&#8217;s a mesmerizing, impeccably crafted thing of beauty that does complete justice to its predecessor while building on that game&#8217;s formula in a multitude of clever, engaging, and exciting [&#8230;]</p>
<p>The post <a href="https://www.ifanzine.com/interview-team-alto-talk-altos-odyssey-and-lots-more/">Interview: Team Alto Talk &#8216;Alto&#8217;s Odyssey&#8217; (and Lots More)</a> appeared first on <a href="https://www.ifanzine.com">iFanzine</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<title>Interview: Fantastic, Yes on &#8216;Returner 77&#8217; and Its Upcoming Sequel</title>
		<link>https://www.ifanzine.com/interview-fantastic-yes-on-returner-77-and-its-sequel/</link>
					<comments>https://www.ifanzine.com/interview-fantastic-yes-on-returner-77-and-its-sequel/#comments</comments>
		
		<dc:creator><![CDATA[Ruan Shiels]]></dc:creator>
		<pubDate>Fri, 02 Mar 2018 14:45:54 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Fantastic yes]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[Returner 77]]></category>
		<category><![CDATA[Returner 77: Core Twvo]]></category>
		<guid isPermaLink="false">http://ifanzine.com/?p=141748</guid>

					<description><![CDATA[<p>Danish game studio Fantastic, yes exploded onto the mobile gaming scene last year with their debut offering Returner 77, a sci-fi puzzler that featured a riveting storyline, clever gameplay, and truly stellar production values and visuals. A sequel to that astounding game was announced to be in the works this week, so I figured now would be the perfect time to catch up with Fantastic, yes for a chat about their studio and output. You can check the interview out below. Thanks for taking time out for this [&#8230;]</p>
<p>The post <a href="https://www.ifanzine.com/interview-fantastic-yes-on-returner-77-and-its-sequel/">Interview: Fantastic, Yes on &#8216;Returner 77&#8217; and Its Upcoming Sequel</a> appeared first on <a href="https://www.ifanzine.com">iFanzine</a>.</p>
]]></description>
		
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			<slash:comments>30</slash:comments>
		
		
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